Entering Grades 2 - 6
Step into the shoes of a detective — uncover the science involved in evidence gathering and analysis. Become a sneaky spy and test your skills on a tripwire! From decoding messages to edible messages, campers will have the opportunity to check out spy equipment and discover the techniques of crime scene investigators!
These are some daily take home projects!
(Order of activities may vary)
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Junior Detectives - Day 1
Discover Detection - Day 2
| ||Sneaky Science - Day 3|
Become a super spy and learn clever ways of performing tasks in this hands-on view at the science that spies use. Campers discover what it takes to keep things safe and how technology works in the spy game! They will use “Mad Science Spyglasses” to observe and take turns on short surveillance shifts to test their observation abilities.
| ||Science of Security - Day 4|
Test out your spy skills by trying locks, sensors, and tripwires! Children will learn about sensors used in alarms and how sound travels as vibration waves. Campers will also put these newly learned security skills to the test by building their very own “Mad Science Secret Safe” and challenging others to crack the code!
| ||Spy Academy - Day 5|
Look out 007 — the Mad Science Spy Academy is in session!! Messages between spies must be sent in code to keep them safe. Campers go from decoding messages to dead drops, and then create their own edible message! Campers will use the "Mad Science Secret Code Breaker" to communicate stealthily, like real spies.