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Forensic Science (FS)

Entering Grades 2 - 6

Focus on the science of forensics in this hands-on look at crime scenes. Identify and collect evidence, from fingerprints to tracks to trash! Recreate the scene of a crime using clues and detailed observations. Campers will use science to connect the dots and help sniff out the suspects in this hands-on investigation into the science of sleuthing. 

 

These are some daily take home projects!
Daily Themes
(Order of activities may vary)

 

Funky Forensics - Day 1
Figure out the science of forensics in this hands-on look at crime scenes. Campers use the “Mad Science Case Stamper” to probe the science of tracking—they will stamp out a scenario on a case card according to a pre-determined story. Campers will test evidence samples and classify findings!

 

Crime Lab - Day 2
Evidence helps crime scene investigators find out what happened and who did it! Campers use chromatography to test writtedn evidence and try their hand at evidence reconstruction. Got clues? With the “Mad Science Spynoculars”, campers safely observe clues from afar. The build-your-own binoculars are used to test the limits of magnified observation and are a diverting way to use observational skills.

 Sleuths on the Scene - Day 3
Suspects, schematics, and sleuths… oh my! Connect the dots using science to help solve a crime in this hands-on investigation at the science of sleuthing. Campers will use the “Mad Science Scene Solver” to reconstruct the scene of a crime.
Scientists test blood and fingerprints at crime scenes to be matched with suspects.
 Whodunit - Day 4
Everything at a crime scene can be evidence - even trash! Forensic scientists must sort through all the evidence to find the important clues to solve a case! Campers will use each and mixtures to repair damaged paper evidence. Using their “Mad Science Whodunit Kit”, they can practice the skills of recall and observation—they are provided with character descriptions to reconstruct the face of the suspect! Provided answer keys give them feedback on their skills.
  
  

Agent Undercover - Day 5
A spy's mission is to find, collect, and share the secrets of their rivals. Spies invent, design, and create tools for their missions. Campers will experiment with spy equipment such as night vision goggles and sound detectors.  With the “Mad Science Undercover Observer”, campers step into the shoes of a spy in action. The viewer allows them to observe visually which is a key skill that spies need to have!

 


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